DOMESTIC
RUGBY GAME MANAGEMENT INSTRUCTIONS
For Match Officials, Coaches and Players - 2003/2004
Season |
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Representatives
from 8 Clubs attended the meeting on 19 September 2003
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| The Clubs
were asked - |
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| WHAT
DID WE DO WELL |
| 1.
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Referees
had a clear objective |
| 2.
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Touch
Judges were provided at lower level where ever possible |
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| Where
CAN WE IMPROVE |
| 1.
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Communication
- Referees to talk to players, particularly in lower grades |
| 2.
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Tackle/Ruck
- Clearly identify the situation. Stop hands on the ball
in the ruck |
| 3.
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Niggle
- Try to help rid niggle from the game |
| 4.
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Inconsistency
- Try to get greater consistency between referees |
| 5.
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Let
the game flow |
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6.
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Appoint
senior referees to lower divisions at times |
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| Following
are the Game Management Instructions agreed between Coaches
and Referees that will aid in the administration and playing
of the Game in 2003/2004. |
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1.
TIMING KEEPING
2. HALF-TIME
3. NOMINATED PLAYERS AND REPLACEMENTS/
SUBSTITUTES
4. FOUL PLAY
5. PLAYERS CLOTHING
6. LINEOUT
7. SCRUM
8. TACKLE
9. RUCKS
10. MAULS
11. ADVANTAGE
12. OFFSIDE
13. TOUCH JUDGING
14. GENERAL
15. OBSTRUCTION |
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| 1.
TIMING KEEPING |
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| 2.
HALF-TIME |
| 2.1 |
Coaches
must not seek to communicate with match officials during
any stoppage in play, including the half time interval.
Any such representation will be regarded as misconduct
and will be reported by the match officials to their
Union.
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| 2.2 |
Other
team management members are also not permitted to communicate
with the match officials at half time. This does not preclude
normal communication between Captain and the Referee. |
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| 3.
NOMINATED PLAYERS AND REPLACEMENTS/ SUBSTITUTES |
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| 4.
FOUL PLAY |
| 4.1 |
The
"Guidelines
for Sanctions against Foul Play" will be used
in 2003/2004
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| 4.2 |
The IRB has ruled that: |
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| A.
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Any
player who infringes any part of the Foul Play
Law must be
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(i)
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Admonished; |
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(ii)
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cautioned and temporarily suspended; or |
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(iii)
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sent
off. |
| B.
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A
player who has been cautioned and temporarily suspended
and who then commits a second caution able offence
within the Foul Play Law must be sent off. |
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| 4.3 |
|
(i)
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If
a player accumulates 3 yellow cards within a twelve-month
period, he shall automatically receive a 1-week
suspension. |
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(ii)
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If
a player accumulates 6 yellow cards within a twelve-month
period, he shall be required to attend a Tribunal
meeting to show cause. |
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| 5.
PLAYERS CLOTHING |
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| 6.
LINEOUT |
| 6.1 |
Referees
should be aware that a restart kick which goes directly
into touch may be accepted by the non-offending team
and a quick throw taken to restart play. The ensuing
quick throw can be taken anywhere between the half way
line and the goal line.
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| 6.2 |
At a formed lineout the ball must be thrown in without
delay. Players who hold the ball in front of and above
their head and then move the ball to the rear of their
head must continue the movement and throw the ball into
the lineout. |
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| 6.3 |
The
thrower must not step into the field of play whilst in
the action of throwing in the ball. |
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| 6.4 |
The
ball must be thrown so it follows the line of touch, and
is initially played on that line of touch. In practical
terms the line of touch represents the 1 metre gap between
the inside shoulders of the teams in a formed lineout
when they are facing the touch line. The Referee must
be consistent regarding straightness of the throw throughout
the fixture to enable a contest for possession. |
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| 6.5 |
Following
a ruling by the IRB Laws Committee, "pre-gripping"
of players who are jumping for the ball is permitted.
Law 19.9 (j) states that pre-gripping below the waist
is illegal. For practical purposes, the shorts are considered
as part of the "waist". |
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| 6.6 |
Pre-gripping
on the shorts is permitted however there is to be no lifting
on the legs; the steadying of the jumper by the front
support player's hands on the thighs of the jumper is
permissible. [Law 19.9 (k)]. NB: At U19 level, all support
must be on the shorts. There is to be no support on the
thighs at the front. |
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| 6.7 |
Taking
jumpers out in the lineout is extremely dangerous play
and Referees and Touch Judges are instructed to deal with
this practice firmly. At times poor support of the jumper,
rather than interference across the line of touch, can
be the cause of players falling dangerously. Touch Judges
are to assist the Referee in the identification of early
driving on the jumper or his support players. |
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| 6.8 |
If
the non-throwing team jump early, with their lineout jumper
being supported and left for some time in the air, Referees
will follow the following management strategy; |
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| 6.9 |
Should
a team attempt to take a quick lineout, the Referee should
not restrict this option by insisting on managing the
gap. Referees to be aware not to stand in the gap and
take away the quick line out option. |
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| 6.10 |
Players
who approach the line-of-touch (within 2-3m) are deemed
to be participants in the lineout and cannot then leave
the lineout. They must line up without delay. However
players of the non-throwing team in excess of those lined
up by the throwing team must be given a reasonable opportunity
to conform. |
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| 6.11 |
If
the "receiver" chooses to enter the line-out,
he may do so, however he must not obstruct the opposition
jumpers and the ball must be thrown to him. |
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| 6.12 |
At
a line-out, a player is permitted to tackle an opposition
player with procession of the ball, but only before a
maul has been formed. |
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| 7.
SCRUM |
| The primary
consideration at every scrum is SAFETY. |
| Teams must
be able to contest the first scrum of the game with a properly
trained and competent front row. At first division, teams must
have at least four players who are capable of playing
in the front row. |
| Teams that
cannot fulfill this requirement shall lose the points for the
game. The game may continue to be played subject to safety considerations
(see below) |
| If a front
row player becomes injured and no suitable and trained replacement
is available, the game may continue but with non-contested scrums. |
| Referees
must ensure that the following occurs: |
| 7.1 |
Make
a mark at the place of the scrum.
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| 7.2 |
Use consistent verbal instructions throughout the match.
Referees will manage the scrum engagement sequence by
using the words "Crouch and Hold" as the scrum
is assembling. Their next instruction will be "Engage"
only when both front rows are ready to engage. At U19
level, "crouch", "touch and hold",
"engage". |
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| 7.3 |
Ensure
that the scrum engagement procedure is followed and only
instigated when the ball is available. |
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| 7.4 |
Take
responsibility for the engagement procedure and maintain
it consistently throughout the game. |
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| 7.5 |
Do
not physically interfere with the engagement procedure
e.g. body or hand in the line of sight of any front row
player. If the Referee is having difficulty in gaining
the correct space between the front rows, then he can
place his hands lightly on the shoulders of reach of the
props when they are in the crouched position. |
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| 7.6 |
Award
an immediate free kick (penalty kick for charging) if
the engagement is not acceptable, unless it cannot be
determined who was responsible in which case the scrum
will be reset. |
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| 7.7 |
Ensure
that the scrum is square to the touchline and stationary.
The Referee should then instruct the scrum-half to feed
the ball. The Referee should ensure that the scrum is
steady and stable, prior to the scrum throw in. |
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| 7.8 |
Ensure
that the loose head and tight head props are at right
angles to the touchline and binding correctly according
to law, i.e. Binding on the back of the opposing prop
and not on the arms, sleeves, thigh or ground (except
in pica dot 7.12 below). |
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| 7.9 |
Ensure
that the throw-in is down the middle line and without
delay, with no one- handed feeds or spinning of the ball.
The halfback should stand square to the props and deliver
a straight feed. |
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| 7.10 |
Enforce
the proper binding of loose forwards and ensure that flankers
are bound on locks and not props. The Referees communication
is "stay bound" or "full arm". |
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| 7.11 |
The
whistle is to be blown and the scrum reset when the two
front rows have wheeled more than 90 degrees. 'Whip wheels'
where players 'pull opponents are illegal and dangerous
and must be dealt with by Referees. In practical terms,
the Referee will manage the situation and as the scrum
approaches 90 degrees, will communicate to the team in
possession to " play it" and allow them time
to clear the ball (immediately). |
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| 7.12 |
A
prop's hand on the ground should only occur rarely and
for a short time i.e. when the prop is off balance or
endeavoring to prevent collapse. Referee and Touch Judges
should be aware of props that use hands on the ground
as a "launching pad" so that they can attack
the opposition prop. Referees should take appropriate
action to prevent this occurring. |
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| 7.13 |
Blow
the whistle immediately if the front rows collapse, pop
up or stand up and; |
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| 7.14
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When
a defending team shears off in a scrum (usually the defenders),
or deliberately disengages before the scrum has ended,
the Referee should award a penalty against that team for
the deliberate and willful action. |
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| 7.15
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Coaches
are to ensure that scrum safety techniques are coached
and practiced by players at all times. |
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| 8.
TACKLE |
| Referees
must ensure that the following occurs: |
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| Referees
should ensure that they arrive at the tackle as soon as possible
from the previous phase of play. |
| 8.1 |
Tackler(s)
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| 8.2 |
Tackled player |
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| 8.3 |
Support/Arriving
players |
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Players must enter the tackle area as described
in the Laws, i.e. "through the gate".
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Penalise players who fall to the ground voluntarily/
deliberately beyond the ball. |
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Penalise players who voluntarily/ deliberately fall
on or over the tackled player. |
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Arriving players who 'clean out' a tackler to free
up the ball, and who finish on the ground should
not be penalised as this is a positive action. This
"clean out" must be done with the hands
and the upper body and should only take place near
the ball, i.e. 1 metre radius around the ball. |
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Do not penalize a player who attempts to recover
the ball while standing but through the actions
of others fall to the ground. That player must move
away and not interfere with play. |
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Do not penalize players who are on their feet in
the tackle zone, and who are hit from behind by
their own players, and who fall to the ground as
a result of this contact. |
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Ensure that support/ arriving players who are trying
to retrieve the ball have their weight on their
feet. Bridging is not allowed. It is acceptable
for an arriving player to place a hand on the body
or ground provided it is only to steady him. |
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Ensure that the supporting players do not prevent
the tackled player from getting up or moving away. |
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Ensure that arriving players do not go to ground
or on to players on the ground to "seal off"
the ball (stacking). |
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Referees should communicate through the use of "ruck"
or "maul" when the tackle is completed
and a ruck or maul has been formed. |
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If 2 or more opponents arrive simultaneously, and
are in contact over the ball, then this play automatically
becomes a RUCK, off-side lines are in place, and
must be refereed as such. |
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When the ball becomes unplayable at the tackle,
the scrum feed will go to the team moving forward
prior to the tackle and if neither team was moving
forward, to the attacking team (the attacking team
is geographical, i.e. in the opposition's half. |
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| 9.
RUCKS |
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| 10.
MAULS |
| 10.1 |
Referees
must ensure that the following occurs:
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| 11.
ADVANTAGE |
| 11.1
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Referees
will encourage advantage to be played with the appropriate
signal. The penalty signal should not be given to signify
advantage.
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| 11.2 |
Referees are also encouraged to communicate "advantage"
and "advantage over". |
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| 12.
OFFSIDE |
| 12.1
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Mid-field
offside is a blight on the game as it limits options.
Both backlines need to be more responsible in this area
of the game.
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| 12.2 |
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